powerofthree's Tweaks (2024)

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    powerofthree's Tweaks (19)powerofthree's Tweaks (20)powerofthree's Tweaks (21)powerofthree's Tweaks (22)powerofthree's Tweaks (23)powerofthree's Tweaks (24)

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    powerofthree's Tweaks (26)

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    powerofthree

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    powerofthree

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    Tags for this mod

    • Lore-Friendly
    • Utilities for Players
    • Skyrim Script Extender (SKSE)
    • Bug Fixes
    Tag this mod
    • Description
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    About this mod

    Collection of engine bug fixes and tweaks. SKSE plugin.

    Requirements
    Permissions and credits
    Changelogs

    powerofthree's Tweaks

    Requirements

    • SKSE64 2.0.20 (SE) ORSKSE642.1.5+ (AE)
    • Visual C++ Redistributables 2019
    • Address Library for SKSE Plugins

    Description


      A collection of bug fixes and tweaks not covered by other plugins.

      Fixes

      are bugfixes or other game improvements.
      Tweaks are optional gameplay or immersion features.
      Experimental options are untested, and may possibly cause unforeseenside-effects. Only enable this if you know what you're doing.

      Each of these settings can be configured in po3_Tweaks.ini (in Data/SKSE/Plugins). Config filewill auto regenerate if missing and new settings will be appended to the file with future updates.

      Fixes (default : enabled)
      • Distant Ref Load Crash
        Fixes loading crash caused by missing 3D on distant references. This may be caused by mods such as Windhelm Bridge Tweaks.
      • Map Marker Placement
        Allows placing map markers near fast travel destinations when fast travel is disabled.
      • Enable 'Can't Be Taken Book' Flag
        Restores 'Can't be taken' book flag functionality. Books can be read but not taken into inventory, if this flag is enabled in book records.
      • Projectile Range Fix
        Adjusts range of projectile fired while moving to maintain consistent lifetime. This is a working implementation of the LE fix found here.
      • CombatToNormal Dialogue Fix
        Fixes bug where LostToNormal dialogue triggers in place of CombatToNormal, ie. combat ends and NPCs say "must have scared them off".
      • Cast Added Spells on Load
        Fixes issue where added spells are dispelled and not reapplied on NPCs upon loading.
      • Cast No Death Dispel Spells on Load
        No-death-dispel flagged spells are reapplied on dead NPCs upon loading.
      • IsFurnitureAnimType Fix
        PatchesIsFurnitureAnimType condition function so it works on furniture references (previously, it only worked on actors currently using said furniture).
      • Light Attach Crash
        Fixes crash when lights (torches, magelight, quicklight, etc) get attached to unloaded actors.
      • No Conjuration Spell Absorb
        Adds NoAbsorb flag to all conjuration spells missing this flag.
      • EffectShader Z-Buffer Fix
        Fixes effectshader z-buffer rendering so particles can show through objects (for non detect-life shaders)
      • ToggleCollision Fix
        Patches ToggleCollision console command to toggle object collision for selected console references
      • Skinned Decal Delete
        Immediately delete skinned decals when they're marked for removal (ie. removing bloody armor)
      • Jumping Bonus Fix
        Jump height is multiplied by 1% per point of JumpingBonus actor value
      • Toggle Global AI Fix
        TAI console command/Debug.ToggleAI() function disables/enables all loaded NPC AI
      • Use Furniture In Combat
        Use furniture in combat and prevent getting forced out of furniture when attacked. Default is player only0 - off, 1 - player only, 2 - player and NPCs
      • Offensive Spell AI
        Check spell condition validity before NPCs equip offensive spells (mages won't keep spamming sun spells against non-undead)
      • Breathing Sounds
        Fix creature breathing sounds persisting after cell change
      • Validate Screenshot Location
        Validates game screenshot location.Default to Skyrim root directory if sScreenshotBaseName ini setting is empty or folder path does not exist
      • Load EditorIDs
        Loads editorIDs for skipped forms. EditorIDs can now be used in console commands (player.placeatme dlc1serana).
      Tweaks (default: disabled)
      • Faction Stealing
        Items will be marked stolen until player is friendly with all present members of faction. This attemps to fix a vanilla mechanic described here.
      • Voice Modulation (default: 1.0)
        Applies voice distortion effect on NPCs wearing face covering helmets. A value of 1.0 has no effect;pitch is directly proportional to value.
        Recommended setting (0.85-0.90), values lower than this will cause audio to desync with subtitles and lipsync.
      • Game Time Affects Sounds
        Scales sound pitch based on time multiplier, eg. Slow Time will cause all sounds to be low pitched.
      • Dynamic Snow Material
        Applies snow material to all statics with directional snow/snow texturesets, eg. Footprints mod will work on snowy wooden planks and roads.
      • Disable Water Ripples On Hover
        Levitating NPCs and player (vampire lord, dragon priest, wispmother, netch, etc) will not trigger water ripples when hovering over water.
      • Screenshot Notification To Console
        Displays screenshot notification as a console message.
      • No Attack Messages(default: 0)
        Disables critical hit/sneak notifications.
      • Sit To Wait
        Player can only wait when sitting down.
      • Disable God Mode(default: 0)
        Disables god/immortal mode.
      • Grabbing Is Stealing
        Grabbing owned items counts as stealing.
      • Load Door Activate Prompt(default: 0)
        Replaces load door activate prompts with Enter and Exit.
        1 - replaces prompt (Open Breezehome -> Enter Breezehome)
        2 - replaces prompt and cell name when moving from interior to exterior (Open Skyrim -> Exit Sleeping Giant Inn)
      • No Poison Prompt (default: 0)
        Disables poison confirmation messages.0 - off, 1 - disable confirmation, 2 - show other messages as notifications (may clip with inventory menu), 3 - both
      • Silent Sneak Power Attacks
        Prevent player shouting during power attacks if sneaking
      Experimental (default : disabled)
      • Fast GetRandomInt()
        Speeds up Utility.GetRandomInt function calls by decoupling it from framerate.
      • Fast GetRandomFloat()
        Speeds up Utility.GetRandomFloat function calls by decoupling it from framerate.
      • Clean Orphaned ActiveEffects
        Removes orphaned active effects from NPCs that had ability perks but lost them (eg. SPID didn't distribute perks to NPCs this run)
      • Update GameHour Timers
        Updates game timers (eg. potion duration) when advancing time using GameHour.SetValue papyrus function
      • Stack Dump Timeout Modifier
        How many seconds before Papyrus will start dumping script stacks (vanilla : 30 seconds).Setting this to 0 will disable the timeout (warning: this may result in a locked state if Skyrim can't dump stacks).

    For SKSE Plugin developers

    The TESForm `GetFormEditorID` virtual function is unchanged, and still returns an empty string (for forms that normally discard editorIDs).
    This is because the functionis called in several places that would risk a buffer overflow (eg. when naming ArmorAddon ninodes).

    powerofthree's Tweaks provides an alternative method to get a form's editorID, using the exported function "GetFormEditorID".

    std::string GetFormEditorID(const RE::TESForm* a_form)
    {
    static auto tweaks = GetModuleHandle(L"po3_Tweaks");
    static auto func = reinterpret_cast<_GetFormEditorID>(GetProcAddress(tweaks, "GetFormEditorID"));
    if (func) {
    return func(a_form->formID);
    }
    return "";
    }

    Example of how to use this in your plugin

    Credits

      Plugin source
      
    • Ryan (SniffleMan) for CommonLibSSE
    • KernalsEgg for helpful advice
    • alandtse for contributing to this mod
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    powerofthree's Tweaks (2024)

    FAQs

    What does SSE display tweaks do? ›

    About this mod. All-in-one solution for smooth FPS-unlocked gameplay. Includes a physics fix, borderless fullscreen performance boost, refresh rate control, highly configurable frame rate limiting, various bugfixes and more.

    What do SSE fixes do? ›

    SSE Engine Fixes is an engine fix mod for The Elder Scrolls V: Skyrim Special Edition. It aims to fix various issues with Skyrim Special Edition's engine.

    What is a papyrus ExtendeR? ›

    The PAper Papyrus ExtendeR. Plugin to expose new functions and events to Skyrim's "Papyrus" scripting language. This is an SKSE plugin that can be loaded at runtime (when playing The Elder Scrolls V: Skyrim) and expose additional functionality to the game's scripting language.

    How do I install mods on SSE? ›

    Vortex Mod Manager
    1. Open Vortex and click Games.
    2. Locate Skyrim Special Edition or Skyrim Collectors Edition and click Manage.
    3. Navigate to the Nexus Mods page of the mod you wish to download.
    4. Click the Vortex download button.
    5. Click Slow Download.
    6. Once the download has finished in Vortex. Click Downloads then Install.

    How to install SSE Display Tweaks? ›

    Recommendations
    1. Download the Main File and and High performance configuration Optional File.
    2. Install the Main File first. ...
    3. (ONLY if hardware supports) Enable NVIDIA G-SYNC or AMD Freesync via the display software. ...
    4. Double-click on the mod in the MO left pane and ensure the following in SSEDisplayTweaks.ini.
    Jan 16, 2023

    What is the usage of SSE? ›

    Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established.

    What is the SSE strategy? ›

    An SSE strategy uses FWaaS capabilities to enable organizations to aggregate traffic from multiple sources – whether from on-site data centers, branch offices, mobile users or cloud infrastructure.

    What does SSE provide? ›

    This includes onshore and offshore wind farms, hydro schemes, electricity transmission and distribution networks, flexible power stations, carbon capture and hydrogen storage, solar, and battery storage, as well as providing energy products and services for businesses and other customers.

    Why is papyrus not used? ›

    Unlike true paper, however, papyrus was made from plant fibers that have not been broken down. It has rough edges and surface, and the underlying strips can begin to separate when used repeatedly.

    What is papyrus good for? ›

    Perhaps the most important use for the papyrus plant was as a writing surface, created from strips of the pith found inside the stalk laid down in layers and dried under pressure. This was formed into rolls that could be left intact or cut into sheets; later, codices were also used.

    What can papyrus do? ›

    Apart from writing material, ancient Egyptians employed papyrus in the construction of other artifacts, such as reed boats, mats, rope, sandals, and baskets.

    What is an SSE role? ›

    In software engineering, SSE stands for Software Systems Engineer. The term SSE is often used to refer to a role or position within a software development team. An SSE is typically a senior-level engineer who possesses advanced knowledge and expertise in designing, developing, and maintaining complex software systems.

    Why should I work for SSE? ›

    As a team player with strong communication skills, I am excited about the prospect of working alongside a diverse group of professionals and learning from their expertise. I am also drawn to the company's reputation for providing exceptional customer service and delivering high-quality products.

    What does SSE Renewables do? ›

    SSE Renewables provides the energy needed today and is building a better world of energy for tomorrow through the world class operation, development and construction of renewable energy assets. We're part of FTSE-100 company, SSE plc.

    What is SSE in software? ›

    Security Service Edge (SSE), a term coined by Gartner in 2021, describes the convergence of key security capabilities into a single, cloud-based solution.

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